
104.0 — Omniverse Materials and Rendering - Nvidia
104.0 # Common # Added # Added settings to ‘Common/Geometry/Curves Settings’ and to ‘Basis Curves’ to control the Number of BVH Splits used in curves’ ray acceleration structure, which …
RTX - Common — Omniverse Materials and Rendering
RTX - Common # This page documents common render settings that apply to any RTX Renderer render mode. Geometry # Misc #
Omniverse Materials Workflows — Omniverse Materials and Rendering
Oct 1, 2025 · Omniverse Materials Workflows # The following guides provides practical examples for creating materials with NVIDIA MDL. Each section demonstrates common workflows, from basic …
Materials — Omniverse Extensions
Materials # This section houses Extensions that allow you to create, import/export and manage materials in Omniverse. You can use visual scripting to create materials with the Material Graph …
Materials and Rendering Overview - Nvidia
Dec 5, 2025 · Materials and Rendering Overview # Both Materials and Rendering are common across all Omniverse Kit-based Apps. Because of this, users have a seamless experience with expected …
Kit 105.0 Release Notes — Omniverse Developer Guide - Nvidia
OM-84546: fix debug view heatmap ui OM-66841: Removing the Anti-Aliasing ‘Off’ setting. OM-18758: Added mesh-light sampling to RTX RT and PT settings. OM-37372: Re-enable searchable debug …
Work with Assets & Materials — Data Aggregation and ... - Nvidia
Work with Assets & Materials # Aggregating all of your geometry into one scene allows you to review how architectural, structural, mechanical, robotic and equipment or process systems interact …
Setting Up Material Replacements — NVIDIA RTX Remix
Setting Up Material Replacements # Similar to asset replacements, materials can be replaced to enhance a game’s visual fidelity. Older games often used baked lighting and lower-resolution …
Omniverse RTX Renderer — Omniverse Materials and Rendering
Omniverse RTX Renderer # Overview # The NVIDIA Omniverse RTX™ Renderer is a scalable photo-real renderer leading the convergence of real-time and offline rendering to simulate the world. Built …
RTX Best Practices for Real-Time Configurators - Nvidia
In-Depth Render Settings # The following describes in more detail the parameters to optimize real-time render settings under the Render Settings tab. To access these settings, make sure the Renderer …